Performance capture using VIRTUAL REALITY!
The future is here!
I’ve always wanted an affordable simple solution for homebrew motion capture. It allows animators such as myself an quick way to iterate and try ideas as we work out the story and performance.
I may have found that solution, and its called Glycon! Check out the video below!
You can check out glycon here:
https://www.liberty3d.com/2018/09/glycon-vr-motion-capture/
Let me know if you have any questions :)